Unbelievable Game Hacking: Make A Teleport Hack For Almost Any Game






Game Hacking: Make A Teleport Hack For Almost Any Game

Game Hacking: Make A Teleport Hack For Almost ANY Game

***UPDATE *** In the vid I did not allocate enough memory when storing coordinates so make sure to change that to something like: ***alloc(store_coord,256)*** that’s more than enough bytes to store everything. Sorry about the screw up.

Today we start using the techniques we learned in previous tutorials, and utilize them to make other cheats, in this case we are learning how to make a Teleport using Metal Gear Solid V Phantom Pain, but this technique can be used for ANY GAME!

Cheat The Game CE Metal Gear Solid Cheat Table:

Fleep’s Finding X,Y,Z Coordinates TuT:

Derek Frost Teleport Hacking Vid:
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Chris Fayte @ Cheat The Game

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Guided Hacking Learn Basics to Advanced Game Hacking:

Amandor Rake Guided Hacking Youtube Channel:

Cheat N Trainers great place for trainers and tuts:

Cyberspace Camp great game hacking instruction tutorials:

War1ock Funny as hell Gameplays and Walkthrus:

HellCandyx game hacker, and trainers:

Binomi89 Android Game App Hacking Expert Youtube Channel:

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John Cook aka HOOSIER O_o Game Hacker and Coder:

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Game Hacking: Make A Teleport Hack For Almost Any Game

36 Replies to “Unbelievable Game Hacking: Make A Teleport Hack For Almost Any Game”

  1. Cheat the game, could you please make me a personal mod for wolf online like you did for Hellcandyx? Please? First I think I should tell you what I want it to be, but it will be a lot like Hellcandyx's mod. But it's a little bit different. It has…
    –The ability to jump
    –The ability to spawn enemies that attack anyone (in other words, killable)
    –infinity points/ stats
    And that is all I want pls. If you do, I will like every singe video you have and I will watch them all too! Please! I'll even go on other channels and say subscribe to Cheat The game and check out the awsome videos!

  2. for some reason sometimes my teleporter saves my location but telepoerts an npc to my location instead of myself…? why? is it because my instruction is a shared instruction and actually stores all the location of the player and the npc's? and how can i fix this so the teleporter only writes to me and not to the other enemies?

  3. Okay so I found how yo many things with your videos and I'm glad. I made a tp hack but now I just want to constantly have my coordinates in cheat engine by using an aob script to make mov [xpos], [rdi+190] and so on but I can't compile that code

  4. Great tutorial, but I seem to have a problem in my code. When I press the save hotkey it saves perfectly; until I move… it then instantly crashes my game… I am using WAW Zombies to do this… I have checked my code but can't seem to find the problem…

  5. I am trying to make one for farcry 4. When triggering my script I see that nothing is placed into enable_save.

    So when I want to load to that area nothing happens.

    Here is my script I really don't get why this doesn't work. I did everything the same way and it worked in Dishonored 2

    script updated I guess im getting blind my save and load was jumping back to main code and getting over written by the original code.

    [ENABLE]

    aobscanmodule(teleport6,FC3_d3d11.dll,0F 29 86 E0 00 00 00 85)
    alloc(newmem,$1000)
    alloc(storecoords,256)

    label(code)
    label(xpos)
    label(ypos)
    label(zpos)
    label(save)
    label(load)
    label(enable_save)
    label(enable_load)
    label(return)
    registersymbol(xpos)
    registersymbol(ypos)
    registersymbol(zpos)
    registersymbol(enable_save)
    registersymbol(enable_load)

    storecoords:
    xpos:
    dd 0
    ypos:
    dd 0
    zpos:
    dd 0
    enable_save:
    dd 0
    enable_load:
    dd 0

    newmem:
    cmp [enable_save],#1
    je save

    cmp [enable_load],#1
    je load

    jmp code

    save:
    mov [enable_save],#0
    push eax
    mov eax,[esi+000000E0]
    mov [xpos],eax
    mov eax,[esi+000000E4]
    mov [ypos],eax
    mov eax,[esi+000000E8]
    mov [zpos],eax
    pop eax
    jmp return

    load:
    mov [enable_load],#0
    push eax
    mov eax,[xpos]
    mov [esi+000000E0],eax
    mov eax,[ypos]
    mov [esi+000000E4],eax
    mov eax,[zpos]
    mov [esi+000000E8],eax
    pop eax
    jmp return

    code:
    movaps [esi+000000E0],xmm0
    jmp return

    teleport6:
    jmp newmem
    nop
    nop
    return:
    registersymbol(teleport6)

    [DISABLE]

    teleport6:
    db 0F 29 86 E0 00 00 00

    unregistersymbol(teleport6)
    unregistersymbol(xpos)
    unregistersymbol(ypos)
    unregistersymbol(zpos)
    unregistersymbol(enable_save)
    unregistersymbol(enable_load)
    dealloc(newmem)
    dealloc(storecoords)

  6. where fail here? help me pls), write what fail in 32 line cant be compiled

    [ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    alloc(newmem,2048)
    label(returnhere)
    label(exit)
    label(code)
    label(xpos)
    label(ypos)
    label(zpos)
    label(en_save)
    label(en_load)
    label(save)
    label(load)
    registersymbol(en_save)
    registersymbol(en_load)
    newmem: //this is allocated memory, you have read,write,execute access
    //place your code here
    store_coord:
    xpos:
    dd 0
    ypos:
    dd 0
    zpos:
    dd 0

    en_save:
    dd 0
    en_load:
    dd 0

    newmem:
    cmp (en_save),1
    je save
    cmp (en_load),1
    je load
    jmp code

    save:
    mov (en_save),0
    push edi
    mov edi,(ecx+58)
    mov [xpos],edi
    mov edi,(ecx+5C)
    mov [ypos),edi
    mov edi,(ecx+58)
    mov (zpos),edi
    pop edi
    jmp code

    load:
    mov (en_load),0
    push edi
    mov edi,(xpos)
    mov (ecx+58),edi
    mov edi,(ypos)
    mov (ecx+5C),edi
    mov edi,(zpos)
    mov (ecx+58),edi
    pop edi
    jmp code

    code:
    movaps xmm0,[ecx+60]
    sub esp,18

    exit:
    jmp returnhere

    "trove.exe"+60BEE6:
    jmp code
    nop
    nop
    returnhere:

    [DISABLE]
    //code from here till the end of the code will be used to disable the cheat
    dealloc(newmem)
    "trove.exe"+60BEE6:
    movaps xmm0,[ecx+60]
    sub esp,18
    unregistersymbol (en_save)
    unregistersymbol (en_load)
    //Alt: db 0F 28 41 60 83 EC 18

  7. Hey there interesting tutorial. But what if the game is a 3d multi area like the old neverwinter nights? In that case coordinates refer to the area you are actually in and you can only teleport inside that area. Any know tutorial to find area values or something? I'm becoming crazy trying to find out with no success. WOuld be glad for any hint or suggestion. Thanks a lot and great job!

  8. i need help, i make all of your vid but when i active only set 1 but never save the coords you can help me ? this is my code :

    [ENABLE]

    aobscanmodule(tele1,AssassinsCreed_Dx10.exe,0F 28 46 40 0F 28 0F) // should be unique
    alloc(newmem,$1000)
    alloc(store_coord,256)

    label(code)
    label(return)
    label(xpos)
    label(ypos)
    label(zpos)
    label(en_save)
    label(en_load)
    label(save)
    label(load)
    registersymbol(en_save)
    registersymbol(en_load)

    store_coord:
    xpos:
    dd 0
    ypos:
    dd 0
    zpos:
    dd 0

    en_save:
    dd 0
    en_load:
    dd 0

    newmem:
    cmp [en_save],1
    je save
    cmp [en_load],1
    je load
    jmp code

    save:
    mov [en_save],0
    push rbx
    mov rbx,[esi+44]
    mov [xpos],rbx
    mov rbx,[esi+48]
    mov [ypos],rbx
    pop rbx
    mov rbx,[esi+40]
    mov [zpos],rbx
    jmp code

    load:
    mov [en_load],0
    push rbx
    mov rbx,[xpos]
    mov [esi+44],rbx
    mov rbx,[ypos]
    mov [esi+48],rbx
    mov rbx,[zpos]
    mov [esi+40],rbx
    pop rbx
    jmp code

    code:
    movaps xmm0,[esi+40]
    movaps xmm1,[edi]
    jmp return

    tele1:
    jmp newmem
    nop
    nop
    return:
    registersymbol(tele1)

    [DISABLE]

    tele1:
    db 0F 28 46 40 0F 28 0F

    unregistersymbol(tele1)
    unregistersymbol(en_save)
    unregistersymbol(en_load)
    dealloc(newmem)
    dealloc(store_coord)

  9. Great tutorial. I have a question tho. I wanted to put this into c++ but in the game I play if I leave the lobby or switch characters the float changes. It is easy to teleport as long as i stay in same lobby and stuff, but I want it to work no matter where I go. Got any ideas?

  10. Hi Chris, great guides !

    I have a question if you don't mind, I have an online game with flying mounts. Mount flight is disabled inside instances. Is there a way to locate the flag for this. (flight is disabled from the client cause I personally tested a trainer from someone and it works).

  11. Is there any way of making more then 1 Save?

    Like 3 or even more, If you already explained it please tell me what time because I might have missed it 🙂

  12. question. I've worked on infinite suppressor but for someone reason certain primary and secondary still consume suppression on the first Fire Upon a weapon swap. what can I change?

    I followed each step in your other video suppression, ammo, health and more.

  13. Hey dude nice video!! Really felt so good, i subbed man!!
    i had one question that, what if instead of saving location, what i want to do is place a marker on my map, and teleport to there?? So like every time i place a marker, and hit the button, i m at the marker position. So since marker co-ordinates change since its depends where i put the marker, how do i get marker's x y & z co-ordinates, and make sure only those co-ordinates go into the store_co-ordinates function of script?? I hope you understand what i m trying to say.

    All i want to learn is how to find marker co-ordinates!! finding player co-ordinates is very well explained in your video, but i think finding the marker co-ordiante will be a tough challenge. Thanks for your video man!! Great help 😀

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